# Import a 3D model → material → lighting → render → save

1. **Import:** open the **Add model to canvas** dialog and **upload** a model file (or sync from **Blender** via the Framo Bridge add-on — see [Sign-in, account & public pages](/docs/product/auth-account) for Tools & Extensions). The model is placed as a 3D node on the canvas. See [3D scene editor](/docs/product/editor-3d).
2. **Material / surface look:** select the node and use the toolbar **MatCap** swatches for a quick shaded look, or **Background** for the backdrop color.
3. **Lighting:** use the **Lighting** button to pick an HDRI preset (e.g. studio).
4. **Frame it:** use **Navigate 3D** to orbit, **Zoom to fit** to frame, and the **FOV** slider to set the lens.
5. **Render / capture:** generate a still by selecting the model and switching the chat category to **Image** (or **Enhance** to upgrade the live scene render). The result is a new image node. See [Chat bar: generating images](/docs/product/chat-image-gen).
6. **Save / export:** **Download** the model from its toolbar, or share the project (3D surface included) via the **Share** dialog. See [Sharing, public viewer & Drops](/docs/product/sharing-drops).
