Agents

An agent is a chat assistant you set up once and then talk to inside the editor. You decide what it knows (its skills), what it generates with (its models and LoRAs), what it asks you for (its inputs) and what it remembers (its memory). Every chat with an agent runs on the same setup, so the tenth chat is as specialised as the first.

Agents are part of the Pro and Max plans.

Framo's agents

Every account starts with Framo's own agents. You can use them as they are, change their settings, or reset a changed one with Reset to Framo's version (its memory stays).

  • Framo — your everyday creative partner for image and video. It carries no skill, so it answers anything.
  • Car Designer — designs a vehicle with you batch by batch: proportion, stance and surfacing, steered by the images you like.
  • Interior Designer — the same loop for a vehicle cabin: architecture, surfaces and materials.
  • Mood Board Creator — builds a board of real references to react against, then drops your picks onto the canvas as a group.

Start a chat with an agent

  • In the editor, open the chat bar's category pill. Under Agents you'll find every agent you have. Pick one and the chat bar becomes that agent's panel.
  • New agent in the same list creates a fresh agent and opens its settings.
  • On the agent's landing screen, click Create new to start a chat, or Open chat to resume one. You can also just type: your first message starts a chat.

Each chat is its own thread. Chats show as tabs across the top of the panel. Double-click a tab to rename it, or right-click it to rename, close or delete it. The + beside the tabs opens a new chat, reopens a recent one, or jumps to a chat with another agent. Switching to another agent's chat asks first.

Send a prompt and attach references

Type in the composer and press Send (or Enter). A dictation button sits at the left of the prompt.

  • Selected board images appear as a strip above the prompt. Type @ to mention one of them (@image1), or click a thumbnail to insert its mention. Each thumbnail has a remove control.
  • Type # to mark one image as the design reference, whose look, materials and design language flow into the generation.
  • If the agent can use video references, selected board clips join the strip too.

Inputs

An agent can declare inputs: what it needs from you before it starts, such as a reference image or a choice like "lighting". When it has any, a + next to the prompt lists them. Fill them before your first message or at any point during the chat. When the agent needs an input mid-chat, it asks for it under its reply, and filling it there continues the turn.

Pills, settings and cost

Below the prompt, a row of pills says what the agent is working with: its skills, the models it generates with, and any LoRAs. The images-a-turn pill is the one you can change from here. It sets how many images the agent makes per turn, or leaves the count to the agent. The change is saved on the agent, so it applies to every chat with it.

The gear opens the agent's settings. A coin chip shows what the next send costs when the count is fixed. The ring next to it shows how full the chat's context is and how many agent credits are left.

Agent settings

Open them from the gear in the panel, or from Home's Agents page. Changes save as you make them.

  • General — avatar, name, thinking model, persona and description; up to three Skills; write rights (None, Suggest or Auto) for changes to your board; spend confirmation (at the line, or always); and Framo Brain, the built-in knowledge of craft and technique.
  • Model — the image or video models the agent generates with, their LoRAs, images a turn, and the value ranges a batch varies.
  • Inputs — what the agent asks you for.
  • Assets — references the agent always works from.
  • Memory — what it has learned from your votes (below).

Each of the last four sections has its own on/off switch.

Skills

A skill is a written instruction that teaches an agent a workflow: how to design a car, build a storyboard, or write a video prompt. Framo's own skills are on Home's Skills page, read-only. Duplicate one to get a copy you can edit, or write your own from a template. To give a skill to an agent, add it under Skills in the agent's settings.

Vote on generated images

Generated images show Thumbs up and Thumbs down buttons. After you vote, a field lets you say why — "why it works" or "what's wrong". The reason is what turns a vote into something the agent can act on. Click an active vote again to remove it. View full size opens the image in the lightbox, and an On board chip marks an image that's already placed.

With the agent's memory switched on, your votes and reasons feed its later turns in every chat. Memory is off until you turn it on. In the Memory section of the settings you can flip a vote, edit its reason, forget an entry, and write standing rules ("Always… / Never… / Prefer…"). The agent also proposes rules from your votes for you to accept or dismiss.

Confirm a generation

Before a spend above the confirmation line — or before every spend, if you set it to always ask — the agent shows a Yes button with the estimated credit cost. Nothing is generated until you click it.

Choose from next actions

When the agent offers several next steps, it shows a row of buttons under its reply, each with its credit estimate when the costs differ. Click one to go ahead.

Board actions

When the agent proposes changes to your board — adding images, arranging selected nodes — its reply carries a button with a preview of what it will do. Click it to apply. With write rights set to Auto, the changes apply on their own. With None, the agent doesn't propose any. Drag any image from the chat onto the board to place it yourself.

Continue in a fresh chat

When a chat fills its context, a Continue in fresh chat button appears. It opens a new chat with the same agent and board. The new chat carries a short handoff summary, the facts you settled on, and — with memory on — the images you liked as references. The old chat closes.

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