The Agent (Skills Chat)
The Agent is a chat assistant inside the editor that you specialize by loading skills — each skill teaches it a workflow (designing a car, building a storyboard, writing a video prompt) and it can generate images and videos and act on your canvas.
How the Agent works
The chat is the agent. One conversation = one chat. You load skills into a chat to specialize what it knows; the same generic assistant runs every conversation, and loaded skills extend it with specialist knowledge, optional workflow state, and image/video generation. You can load several skills into one chat and unload them at any time.
Open / collapse the Agent
- Open it with the robot button at the bottom of the editor (toggles Open agent / Close agent).
- Inside the panel, the header button toggles Show chat / Hide chat (also labelled Collapse chat) to fold the panel down to just the composer and back.
Start a new chat
- In the panel header, the + button (New chat or reopen recent) opens a popover with New chat at the top and your recent (closed) chats below.
- On the landing screen, Create new (Start a fresh chat without a skill loaded) starts a blank chat, or pick a skill bubble under Or start with a skill to start a chat with that skill pre-loaded (its intro message appears first).
Load / unload skills
A skill specializes the chat. Three ways to load one:
- Slash picker: type
/in the composer to open the skill list and load a skill into the current chat. Already-loaded skills show a Loaded pill. - Suggestion bubbles: on the empty/landing screen, click a skill bubble (under Or start with a skill) — this starts or seeds a chat with that skill and posts its intro message.
- Auto-load: the agent can quietly load a relevant skill itself mid-conversation when your request matches one.
Loaded skills appear as chips above the textarea. Click the × on a chip to unload that skill. A chat can hold multiple skills at once.
Send a prompt
Type in the composer and press the Send button (or Enter). The composer shows an estimated credit cost for the next send. A voice-input button is available for dictation.
Attach image / video references
- Click Add image (+ / New image) in the composer to pick a reference from your library via the image dialog.
- Type
@in the composer to mention an image from your library inline (e.g.@image1). - Attached references appear as a thumbnail strip above the textarea; each tile has a Remove control, and clicking a tile inserts its
@-token into the prompt. Both image and video references are supported.
References you attach are carried into generations the skill runs (e.g. locking a character, a vehicle, or a style).
Thumbs feedback on generated images
Generated images show Thumbs up / Thumbs down buttons. For iterative skills (e.g. Car Designer), your votes steer the next batch: thumbed-up images are pinned and the next generation sweeps around them. Click an active vote again to remove it. Use View full size to open an image in the lightbox.
Confirm a generation
When the agent is about to run a generation, it shows a Yes button (Confirm and proceed) with an estimated credit cost (≈ N) and, on hover, a cost breakdown. Generations only fire after you confirm.
Choose from multiple next actions
When the agent offers several next steps, it renders a row of choice buttons under the message. Each shows its label and, when costs differ, a per-action credit estimate. Click one to proceed with that action.
Apply agent canvas actions
When the agent proposes canvas/project changes, an action button appears (e.g. arranging selected nodes) with a preview of what it will do. Click the button to apply the actions to your canvas. Tip: select a few nodes and tell the agent something like "arrange these in a grid".
Add a generated image to the canvas
Drag any generated (or attached) image tile from the chat onto the canvas to place it. A tile already placed shows an On canvas chip. Images live in the chat's Gallery view too — toggle between Chat and Gallery with the view button in the header (layout button switches between single/large and grid).
Continue in a fresh conversation
When a chat fills up its context, a Continue in fresh chat button appears (and a notice that the context limit was reached). It spins up a new chat that carries over your loaded skills, workflow state, and pinned references, plus a short handoff summary — so you keep working without losing the thread.
Manage chats (tabs & history)
- Open chats show as tabs; each tab has Rename chat and Close tab controls.
- The + popover (New chat or reopen recent) lists recent closed chats — click to reopen, or use Delete to remove one permanently.
- Use Open an existing chat from the landing screen to jump back into a past conversation.
Available skills
Load one (or several) to specialize the chat:
- Car Designer — iterative car ideation loop: ships 4 image variations per turn; thumb them up/down and the next batch sweeps around your picks. Supports a design-reference image (pull in the look of any object) and a tuned car LoRA. For designing a vehicle through visual iteration.
- Character Creator — design a character (humans, anime, comic, anthropomorphic animals, fantasy, robots). Walks through type → identity → outfit, then ships a white-seamless base reference plus a 6-panel character sheet for consistency.
- Storyboard — turn an idea into a storyboard / shot list / pre-vis for a film, ad, or music video; breaks a concept into beats and visual shots.
- Cinematic Prompt — compose a video prompt for general cinema. Locks characters/wardrobe/environment by visual description across five cinema modes (Narrative, Studio, Action, Performance, Atmospheric).
- Cinematic Prompt — Seedance — the same composer tuned for Seedance 2.0's deep reference stack (multiple image, video, and audio references in one generation).
- Cinematic Environment — image-prompt composer for environment plates: single photoreal locations with no characters in frame (architecture, set dressing, atmosphere, light). Pairs with character work and video skills.
- Car Commercial — automotive video layer on top of the cinematic composer: launches, dealership content, hero turntables, drive footage, track/rally clips. Locks the vehicle by visible properties and can run reference-to-video against the chat's references.
- Junior Interior Designer — iterative car-interior ideation loop (dashboard, seats, console, trim): ships 4 cabin variations per turn, thumb-driven, with material/palette design-reference support and a tuned interior LoRA.
- Senior Interior Designer — the same car-interior ideation loop, tuned for more refined, production-level cabin results. Load this instead of Junior Interior Designer for higher-fidelity interiors.
Related
- Generating videos — the agent's image-to-video and reference-to-video tools.
- Training & using LoRAs — the tuned models skills like Car Designer use.
- Character / design lock → multi-scene video series.