Move work between the workspaces
The board is the hub. Every loop below starts there and ends there: a result comes back to the board, beside the node it was made from, with a line to it, so the chain stays readable and the next step starts from what you see. Most jumps are one row in a right-click menu.
Two rules hold for every return:
- A scene opened from a board node, or a timeline started from one, remembers that node. What it makes goes back to that board first and lands beside the node, below what already came from it. Sent to another board, it lands in the middle of the view instead, with no line.
- Nothing you paid for is lost on the way. Results are kept in the library before they are sent anywhere.
Sketch → image → variations
- Select a sketch node, open its AI tools (the arrow beside it) and pick a Sketch Tools pipeline. The image lands beside the sketch, linked. See Sketch pipelines.
- Select the image and generate again with the chat bar on Image, or use New Angle, Upscale, Remove Background from the same menu. Each result lands beside its source. See Image AI tools.
Image → 2D editor → back
- Select an image node and click Edit in 2D Editor in its toolbar.
- Paint, mask, inpaint, warp. Leaving the editor returns to the same node.
- Save as new image (the ⋯ menu), Save Layer as Image (right-click the canvas) and a selection's Save as Image also put the new image on the board beside the node you are editing, linked and unselected, so you keep working. See 2D canvas editor.
Image → 3D model → paint → back to the board
- Right-click an image node and choose Make a 3D model: the image is selected, the chat bar switches to 3D and the cursor waits in the prompt. Send. The model node lands beside the image, linked.
- Right-click the model node and choose Open in 3D Editor. A new scene opens with the model in it, and the scene remembers the node.
- Paint it, or set its materials and light. See 3D Editor.
- In the file menu, choose Send to board…. The selection (or the whole scene) is saved as a new 3D model, paint and procedural materials baked in and the view as its picture; the model you started from stays as it was. It lands on the board beside the model node the scene came from, and you go with it.
3D view → photo, render or enhance → back
- In the 3D Editor, take a photo with the camera's shutter, export a video from the camera path, or describe a look in the enhance bar and send.
- A photo or a video names its board in its window, to begin with the board the scene came from. An enhance result is kept and sent on its own, with no window to answer: a strip in the viewport's corner shows this session's results to view large or download, and closing nothing bins anything.
- Each lands beside the model node the scene was opened from.
To keep the model's shape in an enhance, switch on Depth beside Frame on the enhance bar. The view also goes as a depth map (near white, far black), with one sentence after your prompt telling the model to keep the shapes from it. It is off until you turn it on, and only models that take two or more images can use it; for a model that takes one, it is greyed out. The same switch shows in the board's chat bar when a 3D model node is the input of an image generation, and sends that node's view as depth. It is a reference the model reads, not a control map, so how closely the shape holds depends on the model, and lens effects drawn after the render (Panini, fisheye) are not in the depth map.
Image → video → timeline → post
- Right-click an image node and choose Make a video, then send. The clip lands beside the image.
- Right-click the video node (or an image node) and choose Send to New Timeline: a timeline shaped like the media opens with it in. Send to Current Timeline adds it to the timeline the editor has open.
- Cut, fix frames, add sound. See Video Editor.
- Export. In the export window, Send to board puts the video beside the node the timeline was started from, and Post opens the Instagram post window on it, where posting is open to you.
Library → board → library
- In Home, right-click an image, video or 3D model card and choose Place on Board: it goes onto the board that is open, and you go with it. With no board open the row is not there; Go to Board opens the board a generated image was made on.
- Generate from it on the board; results are filed in the library as they come. See Projects & media.
Anywhere → Instagram
Post to Instagram is a row in the right-click menu of image and video nodes, media panel tiles and Home's image cards, and in the round send button of a video's viewer and an agent's video. It opens the post dialog over what you are in. A reel designed in Posts picks its video from the library, stock or an upload, so a timeline export is picked rather than downloaded and uploaded again. See Instagram posts.
Agent results → board, timeline, post
An agent's images drag onto the board, or Add all to board places the reply in a row. An agent's video, once it is in your library, has a drag handle in its corner (onto the board or a timeline) and a send button (a timeline, Instagram). See Agents.
Images into the 3D Editor
Right-click an image node, a media panel tile or Home's image card and choose Send to Current Scene or Open in 3D Editor: the image arrives as an image plane, the edited version if it was edited in the 2D Editor. Use it as a backdrop or a reference to model against.